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Every turret except the launcher faces in one of 8 directions. Ammo must be fed to turrets via conveyors, from any direction except the direction the turret is facing. Diagonal turrets can be fed from all four sides. Ammo-based turrets can hold up to one stack of one resource type and only accept incoming resources when completely empty.
If a tile containing both a building and a unit is hit, both take full damage.

Gunner

Has a vision radius of √13. Can only target the closest non-empty tile in the direction it is facing. Using refined axionite as ammo deals double damage.

Sentinel

High range, low damage support turret. Can hit all tiles within 1 king move (Chebyshev distance) of the straight line in its facing direction, within vision range. Using refined axionite instead of titanium as ammo adds +3 to the action and move cooldown of any unit directly hit — acting as a stun.
Sentinels with refined axionite ammo are extremely powerful — a +3 cooldown stun can completely shut down enemy builder bots.

Breach

Very high damage with splash. Attacks in a 180° cone in the facing direction.
Breach turrets have friendly fire on the splash damage (8 surrounding tiles). They do not damage themselves.

Launcher

Picks up and throws adjacent builder bots to a target tile within range. The target tile must be bot-passable. Unlike other turrets, launchers have no facing direction and do not use ammo.