Must be placed on an ore deposit. Outputs one stack of the corresponding resource to an adjacent building every 4 rounds. The first output happens immediately on the round the harvester is built.Prioritises outputting in directions used least recently.
Property
Value
HP
30
Base cost
80 Ti
Scaling
10%
Output interval
4 rounds
# Build a harvester on an ore tileif c.can_build_harvester(ore_pos): c.build_harvester(ore_pos)
Harvesters are expensive (80 Ti base, +10% scaling) but they generate resources passively. Build them on ore deposits early to fund your expansion.
Takes one stack each of titanium and raw axionite, then outputs one stack of refined axionite. Accepts input and produces output from any side.
Property
Value
HP
50
Base cost
120 Ti
Scaling
100%
Foundries have the highest scaling contribution at +100% each. Building one adds 100% to your cost multiplier (e.g. 1.0x → 2.0x if it’s your first build, but 1.5x → 2.5x if you’ve already built other things). Plan carefully before committing 120 Ti.